Let geometry keep time.
Move dots around paths. Each crossing becomes a note. Layer different rates and shapes to discover rhythms you would never draw on a piano roll.
A small laboratory for musical motion
Turn moving shapes into evolving music. Build polyrhythms, sculpt their sound, and give every note a world to move through.
Native desktop application · Currently in development
A silent, illustrative sketch. Explore sound and custom paths in the desktop app.
Geometry · rhythm · music
Start with a simple loop. Add another voice. Let the relationship between them become the composition.
Move dots around paths. Each crossing becomes a note. Layer different rates and shapes to discover rhythms you would never draw on a piano roll.
Seven synth voices, a sample bank, and multi-sample instruments. Shape the result with reverb, delay, tone, and compression.
Layer scenes and post effects in the GFX workspace. Feed shaders with dots, hits, and live audio analysis.
Draw closed paths in Path Lab, build instruments from audio files, and save your experiments as reusable .poly patches.
From a first pulse to a finished piece
One clock connects what you hear, what you see, and what you export.
Choose paths, set dot speeds, and place trigger lines. Layer cycles to build a rhythm.
Choose voices, tune effects, and build a look with reactive shaders.
Save a patch, render audio and video, or send a live visual output to OBS.
Beyond the workbench
Offline WAV rendering in 16-bit, 24-bit, or 32-bit float.
Frame-stepped exports with H.264, H.265, ProRes, VP9, or PNG sequences. Alpha where the format supports it.
Spout2 output on Windows and v4l2loopback on Linux for your streaming workflow.
Polyrhythm Workbench is in development. Release details and download links will appear here when they are ready.
Try another pattern →